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Staff Software Engineer, Gameplay - Unpublished R&D Product

  2025-04-15     Riot Games     all cities,CA  
Description:

Staff Software Engineer, Gameplay - Unpublished R&D Product

Job Id: REQ-0008828

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you'll also dive into projects that focus on team cohesiveness and cross-team objectives. You'll drive gameplay features and provide other engineers with a clear illustration of extraordinary engineering.

As a Staff Software Engineer on the Riot Discovery Studio, you will work to craft gameplay systems and features including combat, movement, progression systems, and other related features. You will work in a small team alongside a product lead, designers, artists, and other engineers to answer fundamental product questions and build experiences that will fulfill our players' imaginative dreams. The ideal candidate is passionate, driven, and wants to guide the technical vision of this area of the game. You will report to the Engineering Manager of the project.

Responsibilities:

  • Identify, prioritize, and implement game systems and engine features in a new title
  • Collaborate with product and discipline leads to identify focus areas, handoff points, and provide the best solution for the development phase
  • Lead and contribute to architecture requirements, technical design, and implementation for relevant systems
  • Help shape the technical direction and standards for the team
  • As development advances into full production, iterate on robust, scalable, and performant solutions.
  • Mentor other engineers on the team in all aspects of game development

Required Qualifications:

  • 8+ years of development experience in the game industry as a gameplay software engineer
  • Fluency in C or C++
  • Work on at least 1 shipped game title
  • Strong knowledge of common game and software design patterns
  • Experience collaborating with teammates across multiple disciplines
  • Product sense, pragmatism, and player empathy in making tech decisions
  • Experience working with UE4 or UE5
  • Experience with the prototyping and pre-production phases of game development

Desired Qualifications:

  • Experience with visual scripting systems
  • Experience working with mid-sized engineering teams
  • Experience with agile development

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law.

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